
Build with simple and powerful components to unleash your creativity.


Unity is your foundation.
Trigger Me Timbers has your building blocks.
Your complicated and messy code becomes simple reusable components. Compose your game as the Unity team intended with Trigger Me Timbers.

Discover what makes Trigger Me Timbers better.
Making waves with new indie devs and experienced industry professionals
"...it became easy to set up triggerable events for simple mechanics like opening passages or activating UI events. My favorite part was the ability to Spoof results. This made testing a lot easier!"
Cameron S - Developer for 2 years
"The reason I like Trigger Me Timbers is because it fundamentally changed how I think about making game behaviour. But hey, I might be biased..."
Dusty H - Developer for over 10 years
"It allowed me as a designer to work on code-able objects within editor. I can make components a lot faster and see their connects within the editor as well. I was able to change UI functionality without even opening a script."
Steven C - Designer for over 8 years
"...easy to setup custom "Triggerable" objects that integrate with the whole trigger system. Makes setting up systems in event based games, like RPGs, very easy to create through the unity editor. Oh, also, a nice plus is the surprisingly thorough documentation."
Mason W - Programmer for 1 year
Don't waste time writing complicated MonoBehaviours
Create complex behaviour from simple behaviour in seconds, not hours

Features
Trigger Me Timbers helps your project stay clean and customizable.
Get more work done with Trigger Me Timbers

Created to better humanity by
Dust Productions, LLC