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TriggerableSetGameObjectsActive Class

Allows you to set GameObjects to a custom active status, or back to what they were when cached on some sort of trigger.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          DustProductions.TriggerMeTimbersTriggerable
            DustProductions.TriggerMeTimbersCacheableTriggerable
              DustProductions.TriggerMeTimbersTriggerableSetGameObjectsActive

Namespace:  DustProductions.TriggerMeTimbers
Assembly:  DustProductions.TriggerMeTimbers (in DustProductions.TriggerMeTimbers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class TriggerableSetGameObjectsActive : CacheableTriggerable

The TriggerableSetGameObjectsActive type exposes the following members.

Constructors
  NameDescription
Public methodTriggerableSetGameObjectsActive
Initializes a new instance of the TriggerableSetGameObjectsActive class
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Methods
See Also