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TriggerableSetFloatHandleComponentAdded Method

If a FloatValueSetter is added to this GameObject, we will automatically add it to our array.

Namespace:  DustProductions.TriggerMeTimbers
Assembly:  DustProductions.TriggerMeTimbers (in DustProductions.TriggerMeTimbers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void HandleComponentAdded(
	Component addedComponent
)

Parameters

addedComponent
Type: Component
The FloatValueSetter to add. If this isn't the correct type, it will be ignored silently.

Implements

IComponentAddedHandler.HandleComponentAdded(Component)
See Also