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SingletonT Methods

The SingletonT generic type exposes the following members.

Methods
  NameDescription
Protected methodAwake
This checks for any other Singletons and destroys itself if one exists.
Public methodStatic memberCreateInstance
If you want more control over when Singletons are created, you can use this to generate it instead of blindly calling the .Instance.
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Extension Methods
  NameDescription
Public Extension MethodAnnounceComponentAdded
Notifies any IComponentHandlers on the GameObject a Component is added to, that the Component has been added.
(Defined by ExtensionMethods.)
Public Extension MethodStartCoroutineT
Use by calling this.StartCoroutine and assigning it to a Coroutine. Then you can call your assigned coroutine.Cancel(), or .HasFinished, or a variety of other neat things.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentT(T, Boolean)Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentT1, T2(T1, Boolean)Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentsT(T, Boolean)Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentsT1, T2(T1, Boolean)Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.)
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See Also