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SingletonTCreateInstance Method

If you want more control over when Singletons are created, you can use this to generate it instead of blindly calling the .Instance.

Namespace:  DustProductions.Core
Assembly:  DustProductions.Core (in DustProductions.Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static T CreateInstance(
	Transform parentTransform = null,
	bool persistBetweenLoads = true
)

Parameters

parentTransform (Optional)
Type: Transform
If you want the GameObject for this Singleton to have a certain parent, you can pass in that parent's transform
persistBetweenLoads (Optional)
Type: SystemBoolean
If you want this Singleton to not persist between scene loads, you can pass in false, otherwise it defaults to true

Return Value

Type: T
The Singleton type you created
See Also