![]() | FloatValueSetter Class |
Namespace: DustProductions.Core
public abstract class FloatValueSetter : ValueSetter<float>
The FloatValueSetter type exposes the following members.
Name | Description | |
---|---|---|
![]() | FloatValueSetter | Initializes a new instance of the FloatValueSetter class |
Name | Description | |
---|---|---|
![]() | TryGetTransitionValue |
Gets a value from the TransitionDefinition defined on the GameObject.
(Overrides ValueSetterTTryGetTransitionValue(T, T, Single, T).) |
Name | Description | |
---|---|---|
![]() | AnnounceComponentAdded |
Notifies any IComponentHandlers on the GameObject a Component is added to, that the Component has been added.
(Defined by ExtensionMethods.) |
![]() | StartCoroutineT |
Use by calling this.StartCoroutine and assigning it to a Coroutine. Then you can call your assigned coroutine.Cancel(), or .HasFinished, or a variety of other neat things.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentT(T, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentT1, T2(T1, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentsT(T, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentsT1, T2(T1, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) |