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CanvasGroupInteractableSetter Class

Used to set the interactable variable on CanvasGroups, keeps track of what items want it to be interactible, and what items don't. If any objects do not want the CanvasGroup to be interactible, then it will not be.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          DustProductions.CoreCanvasGroupInteractableSetter

Namespace:  DustProductions.Core
Assembly:  DustProductions.Core (in DustProductions.Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class CanvasGroupInteractableSetter : MonoBehaviour

The CanvasGroupInteractableSetter type exposes the following members.

Constructors
  NameDescription
Public methodCanvasGroupInteractableSetter
Initializes a new instance of the CanvasGroupInteractableSetter class
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Properties
  NameDescription
Public propertyInteractable
Whether or not the canvas group is interactible at the moment
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Methods
  NameDescription
Public methodSetInteractable
Request this object be interactible or not. If any objects have passed in false, the CanvasGroup will not be interactible
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Extension Methods
  NameDescription
Public Extension MethodAnnounceComponentAdded
Notifies any IComponentHandlers on the GameObject a Component is added to, that the Component has been added.
(Defined by ExtensionMethods.)
Public Extension MethodStartCoroutineT
Use by calling this.StartCoroutine and assigning it to a Coroutine. Then you can call your assigned coroutine.Cancel(), or .HasFinished, or a variety of other neat things.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentT(T, Boolean)Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentT1, T2(T1, Boolean)Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentsT(T, Boolean)Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentsT1, T2(T1, Boolean)Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.)
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See Also