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ValueSetterT Methods

The ValueSetterT generic type exposes the following members.

Methods
  NameDescription
Protected methodDoCache
Call this to tell this object to cache its values
(Overrides CacheableDoCache.)
Protected methodReset
The Reset method Unity calls. Announces this component has been added so we can hook things up easily.
Public methodSetToCached
Sets all the Type back to the cached value, whatever that may be
(Overrides CacheableSetToCached.)
Public methodSetValue
Sets the value of all the Types in ValuesToChange.
Protected methodTryGetReferencedValue
Implement this to get the value we are referencing.
Protected methodTryGetTransitionValue
Implement this to make your value transition from startValue to endValue.
Protected methodTrySetReferencedValue
Implement this to set the value to what we want it to be after it has been modified.
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Extension Methods
  NameDescription
Public Extension MethodAnnounceComponentAdded
Notifies any IComponentHandlers on the GameObject a Component is added to, that the Component has been added.
(Defined by ExtensionMethods.)
Public Extension MethodStartCoroutineT
Use by calling this.StartCoroutine and assigning it to a Coroutine. Then you can call your assigned coroutine.Cancel(), or .HasFinished, or a variety of other neat things.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentT(T, Boolean)Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentT1, T2(T1, Boolean)Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentsT(T, Boolean)Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.)
Public Extension MethodTryGetComponentsT1, T2(T1, Boolean)Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.)
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See Also