ValueSetterT Methods |
The ValueSetterT generic type exposes the following members.
Name | Description | |
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DoCache |
Call this to tell this object to cache its values
(Overrides CacheableDoCache.) | |
Reset |
The Reset method Unity calls. Announces this component has been added so we can hook things up easily.
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SetToCached |
Sets all the Type back to the cached value, whatever that may be
(Overrides CacheableSetToCached.) | |
SetValue |
Sets the value of all the Types in ValuesToChange.
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TryGetReferencedValue |
Implement this to get the value we are referencing.
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TryGetTransitionValue |
Implement this to make your value transition from startValue to endValue.
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TrySetReferencedValue |
Implement this to set the value to what we want it to be after it has been modified.
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Name | Description | |
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AnnounceComponentAdded |
Notifies any IComponentHandlers on the GameObject a Component is added to, that the Component has been added.
(Defined by ExtensionMethods.) | |
StartCoroutineT |
Use by calling this.StartCoroutine and assigning it to a Coroutine. Then you can call your assigned coroutine.Cancel(), or .HasFinished, or a variety of other neat things.
(Defined by ExtensionMethods.) | |
TryGetComponentT(T, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) | |
TryGetComponentT1, T2(T1, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) | |
TryGetComponentsT(T, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) | |
TryGetComponentsT1, T2(T1, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) |