LightColorSetter Class |
Namespace: DustProductions.Core
public class LightColorSetter : ColorValueSetter
The LightColorSetter type exposes the following members.
Name | Description | |
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LightColorSetter | Initializes a new instance of the LightColorSetter class |
Name | Description | |
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GetAffectedType |
Gets the Type of the object we are going to set with this setter.
| |
GetReferencedComponent |
Fetch the Component this setter is referencing.
(Overrides CacheableValueSetterGetReferencedComponent.) | |
Reset |
The Reset method Unity calls. Looks for an Light and hooks it up if it exists.
(Overrides ValueSetterTReset.) | |
TryGetReferencedValue |
Gets the Color of the Light, if one exists.
(Overrides ValueSetterTTryGetReferencedValue(NullableT).) | |
TrySetReferencedValue |
Sets the Color of a Light, if one exists.
(Overrides ValueSetterTTrySetReferencedValue(T).) |
Name | Description | |
---|---|---|
AnnounceComponentAdded |
Notifies any IComponentHandlers on the GameObject a Component is added to, that the Component has been added.
(Defined by ExtensionMethods.) | |
StartCoroutineT |
Use by calling this.StartCoroutine and assigning it to a Coroutine. Then you can call your assigned coroutine.Cancel(), or .HasFinished, or a variety of other neat things.
(Defined by ExtensionMethods.) | |
TryGetComponentT(T, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) | |
TryGetComponentT1, T2(T1, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) | |
TryGetComponentsT(T, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) | |
TryGetComponentsT1, T2(T1, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) |