 | InterpolateEaseType Enumeration |
Different methods of easing interpolation.
Namespace:
DustProductions.Core
Assembly:
DustProductions.Core (in DustProductions.Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Members
| Member name | Value | Description |
---|
| Linear | 0 |
Linear interpolation (same as Mathf.Lerp)
|
| EaseInQuad | 1 |
Quadratic easing in - accelerating from zero velocity
|
| EaseOutQuad | 2 |
Quadratic easing out - decelerating to zero velocity
|
| EaseInOutQuad | 3 |
Quadratic easing in/out - acceleration until halfway, then deceleration
|
| EaseInCubic | 4 |
Cubic easing in - accelerating from zero velocity
|
| EaseOutCubic | 5 |
Cubic easing out - decelerating to zero velocity
|
| EaseInOutCubic | 6 |
Cubic easing in/out - acceleration until halfway, then deceleration
|
| EaseInQuart | 7 |
Quartic easing in - accelerating from zero velocity
|
| EaseOutQuart | 8 |
Quartic easing out - decelerating to zero velocity
|
| EaseInOutQuart | 9 |
Quartic easing in/out - acceleration until halfway, then deceleration
|
| EaseInQuint | 10 |
Quintic easing in - accelerating from zero velocity
|
| EaseOutQuint | 11 |
Quintic easing out - decelerating to zero velocity
|
| EaseInOutQuint | 12 |
Quintic easing in/out - acceleration until halfway, then deceleration
|
| EaseInSine | 13 |
Sinusoidal easing in - accelerating from zero velocity
|
| EaseOutSine | 14 |
Sinusoidal easing out - decelerating to zero velocity
|
| EaseInOutSine | 15 |
Sinusoidal easing in/out - accelerating until halfway, then decelerating
|
| EaseInExpo | 16 |
Exponential easing in - accelerating from zero velocity
|
| EaseOutExpo | 17 |
Exponential easing out - decelerating to zero velocity
|
| EaseInOutExpo | 18 |
Exponential easing in/out - accelerating until halfway, then decelerating
|
| EaseInCirc | 19 |
Circular easing in - accelerating from zero velocity
|
| EaseOutCirc | 20 |
Circular easing out - decelerating to zero velocity
|
| EaseInOutCirc | 21 |
Circular easing in/out - acceleration until halfway, then deceleration
|
See Also