![]() | CursorManager Class |
Namespace: DustProductions.Core
public class CursorManager : Singleton<CursorManager>
The CursorManager type exposes the following members.
Name | Description | |
---|---|---|
![]() | CursorManager | Initializes a new instance of the CursorManager class |
Name | Description | |
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![]() | DefaultCursorDefinition |
What the default cursor definition should be, if desired
|
Name | Description | |
---|---|---|
![]() | AddCurrentCursor |
Put a CursorDefinition on top of the stack, making it the active cursor.
|
![]() | RemoveCurrentCursor |
Pop the top cursor off the stack, making the next cursor the active cursor if there is one. If there's not, it will be set to the default cursor.
|
![]() | SetCursorToDefault |
Sets the cursor to the default cursor.
|
Name | Description | |
---|---|---|
![]() | AnnounceComponentAdded |
Notifies any IComponentHandlers on the GameObject a Component is added to, that the Component has been added.
(Defined by ExtensionMethods.) |
![]() | StartCoroutineT |
Use by calling this.StartCoroutine and assigning it to a Coroutine. Then you can call your assigned coroutine.Cancel(), or .HasFinished, or a variety of other neat things.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentT(T, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentT1, T2(T1, Boolean) | Overloaded.
Attempts to get a component on a gameobject.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentsT(T, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) |
![]() | TryGetComponentsT1, T2(T1, Boolean) | Overloaded.
Attempts to get components on a gameobject.
(Defined by ExtensionMethods.) |